![]() ![]() The fights also suffer from camera issues, which is too bad because they're almost enjoyable. ![]() It's annoying in innocuous situations, such as while trying to gather the hundreds of collectible comic book pages hidden around the city, but frequently deadly when battling a super-villain on a rooftop. Trying to navigate between different modes of locomotion – swinging, wall-crawling and running, and using Spider-Man's slow-motion fast-dash "web rush" – is a frustrating mess because the camera either can't keep up, or it reorients too quickly, making it extraordinarily easy to overshoot your intended targets. But if he gets up close to them or tries to navigate between some tight nooks and crannies… oh boy – that's when the camera problems start. This all works well if he swings in a straight line between New York's cavernous skyscrapers. He also swings higher and further the longer the respective trigger is held, and he often gets caught without anything to latch onto if he's up too high above the buildings. The actual act of web-swinging is indeed more realistic in The Amazing Spider-Man 2, with Spidey shooting webs from his left and right wrists depending on which controller trigger is pressed. The important thing is that he was able to move along swiftly and smoothly, with the occasional "yahoo!" or "whoo!" expressing the same rush the player might have been feeling. Spidey simply shot webs and, as in the cartoons, no one ever really cared what they were attaching to. In some of those earlier games, zipping along was a simple and elating affair. ![]()
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